All you need to know to get out of "Tiny Island"


These flowers over here would make a lovely bouquet. After picking a few, I stumble upon a yellow jewel! Well, that explains the panel on the wall over there. However, the panel has three slots. Now, if I was someone who planned on trapping someone on a small island such as this, where would I hide the other two gems…? First, I would go behind one of the potted plants. Then I would put one in an overhead light fixture. I check both places and find that great minds think alike. Using the three gems, I open the panel to find the silver house key. I notice also that the car and boat keys are missing from the box—one way in, no ways out… yet. Well, inside I go. As I unlock the door, I contemplate getting one like it if and when I build my own island hideaway…
Inside I find a map! I am slightly disappointed it doesn’t lead to El Dorado or Atlantis… but it’s still useful! I notice some shapes on the wall and wonder over why they’re there. Shrugging, I turn right.
Screwdriver! One of my favorite tools is waiting on the coffee table for me. Oh, dear—there’s a pesky picture attached to the wall. I take it down to find a gem safe. Completely unprepared, I try the two doors from this room and find both to be locked.
Back in the entry, I take a left turn instead.
There’s a note on the kitchen counter. It sounds like some sort of party invitation. Grumpily, I wonder why I wasn’t invited; I even have my purple yo-yo in my pocket. At the bottom of the page, three arms give some rather confusing directions. I decide to stick to my map. Putting down the note, I find one locked door and a bathroom.
Aw! How cute. There’s a little coin-operated box. Don’t see one of those every day. Unfortunately, there’s not much else in here. I return to the entry way and go straight.
What’s this shiny thing in the pretty flowers? A violet gem! To the right is a locked door, so I turn left instead.
The dining room is next, where I find little more than a nice flower arrangement. Onward.
I come across a bedroom. Someone must be doing some sort of geography project, as there is a pin on the globe over China. A strange panel is on the side of the shelves… This is a job for a screwdriver, which I just happen to have. Hiding here was the black key!
I head back to the black key door and find another bedroom, as well as goggles and a 3-digit box. Hmm… I passed those shapes on the way in again. I wonder… then enter 364, which gets me a yellow gem!
I head back to the entry, then move up two rooms.
I pause in the covered patio to apply some sunscreen—I burn so easily, it’s better safe than sorry. Onward!
Good thing I had these goggles and waterproof sunscreen! I dive into the lap pool to collect an orange gem. This isn’t the time for a victory lap, though.
To the left, I find something strange on an umbrella… Great. Math. At least I have a handy, conveniently waterproof pocket calculator on me! Now, where to use the resulting number…? For now, I take another left.
Towels and beach chairs with a nice view… It couldn’t hurt to take a moment to dry off… As I pick up the nearest towel, I notice something on the chair… a white key! I take a moment to dry off from my dive, then head back to the lap pool.
I decide to keep on with my outdoor investigation for now and take a right.
       Layla  6/10/12, 8:50 PM

Kayaks! I might want to have a race later… Inside one, I see something… A blue key! And that up there? Sneaky coin!
What’s this to my right? A nice boat… Wait… Could this be the way out?
For now, I return to the white key door. This box… This looks like what I saw in that bathroom with the picture and the mirror. I try that pattern, and, suddenly… nothing happens. I strain to think if there was another clue… The front door comes to mind. I try that pattern and… Success! I obtain a green gem.
On to the blue key door. Ooh, I found a quarter! There’s a letter box… Oh! “China” is that long! ...Wait… That’s too easy… Oh, “chain.” That gets me the blue gem.
I head back to the coin-operated box and pay my quarter. I receive a gold key!
The gold key door leads to another bedroom. Ooh! Telescope! Too bad it’s still day time… Huh… What’s this…? Some sort of number code…? Maybe what was on the umbrella will work…? I try it and… whoa! What happened to the telescope!? Wait… This reminds me of some pictures I saw in the white key room…
I go back there and try the new square positions on the pictures. My inner pyromaniac is rewarded for my efforts with a lighter. Well, back to the gold key room.
In the bathroom, I come across a strange green container. Turning it around, I find a green dial. Remembering the confusing directions on the invitation in the kitchen, I set the dial in the same direction as the green arm. Continuing to turn it about, I find blue and red dials and set them accordingly. I check inside again to find a pink gem.
I contemplate what to do with the lighter… All I remember seeing that I could light is… tiki torches. I head back out to the kayaks to test my theory.
I take a moment to file this event into my evidence for tiki torches having magical abilities activated by flame before I collect the red gem.
I return to the safe, but pause before placing any gems—what was the order clue? I dash back to the kitchen and look at the invitation to see that I was right—here’s my order. Back at the safe, I place the gems in order of the capital letters in the invitation.
Ooh… Yacht key. To the boat!
I sail away into the distance and the impending sunset.

--------------------------------


WIW-THRU

(Where Is What or What Is Where, according to your brain hemisphere preference...!)

;-P

- SOLUTIONS at the bottom

*****************

START (in B)
- collect 2 coins
- collect 3 yellow JEWELS:
1) behind flower
2) behind plant pot
3) in ceiling light
- put jewels in slots (silver panel left of door)
- click button for SILVER KEY
- SILVER DOOR up
F - get MAP (bottom left in stones)

COINS
3 coins in A-C-D-E-F-G-H-I-J-K-L-M-N-O
2 coins in B-Q-R
1 coins in P-S
- sneaky coin in R (in plant under parasol)

GEMS (order 1-7)
5) C - Blue: from letter box (use globe hint from I)
2) D - Green: from corner box (hint in A)
4) H - Yellow: from number box (shape hint in F)
3) K - Purple: in flowers bottom left on table
1) M - Pink: from green switch box (use paper hint from E)
7) Q - Orange: in pool (use goggles from H)
6) R - Red: from 4 torches (use lighter from D)
- SAFE in G (behind painting, use SD from G ;-D)

KEYS
A - gold (from quarter box right side mirror corner, use quarter from C)
B - silver (from yellow jewel panel left of door, collect 3 jewels in B)
I - black (behind yellow panel left side of shelf, use SD from G)
O - white (on sunbed)
R - blue (in canoe)

DOORS
E - white LEFT (key in O)
G - black RIGHT (key in I)
G - blue DOWN (key in R)
K - gold RIGHT (key in A)
B - silver UP (key in B)

OTHER STUFF

A
- quarter BOX (right side mirror corner)
- HINT on painting & mirror (left side, red lines)

C
- QUARTER (left side on flower pot table)
- letter BOX (on desk, use globe hint from I)

D
- corner BOX (hint in A, diagonally mirrored)
- 3 little PICTURES in frames above bed (changing place)
- SWITCH on white wall right of bed
- NICHE right above desk (after setting pics, hint in L & flipped switch)
- LIGHTER from niche

E
- HINT paper (left side on counter)

F
- MAP (bottom left in stones)
- shape HINT (triangle-6/star-square)

G
- SCREWDRIVER (on couch table)
- gem SAFE (behind painting, use SD)

H
- GOGGLES (in shelf left of left chair)
- number BOX (right of right chair, use shape hint in F)

I
- HINT (on globe: pin stuck in China)

L
- HINT (in telescope, use number hint on signpost from P on REMOTE)

M
- green switch BOX (behind flower vase, use paper hint from E)
(to turn box, click a bit outside of box at right/left side)

P
- HINT (signpost with numbers on parasol pole)

R
- 4 TORCHES to light (use lighter from D)

S
- YACHT to escape with (use key from gem safe in G)

*************

SOLUTIONS

LETTERS (box in C)
- hint on globe in I: CHINA
- anagram:
C-H-A-I-N
- tool:
(highlight link & click right to open it e.g. in a new tab)

http://anagram-solver.net/

CORNERS (box in D)
- hint in A: red lines on painting & mirror, all corners pointing outside
- mirror diagonally
- gives for box: all corners pointing towards centre

PICS (in D)
- hint from telescope in L: do the math with numbers from signpost in P
(substraction, numbers change each new game...!)
- gives: 4-digit-code to put in telescope remote
- pic places in frames:
Bottom left - Top middle - Top right
- flip switch! (opens niche right above desk for lighter)

NUMBERS (box in H)
- shape hint in F: triangle-6/star-square
- gives number (count shape points):
3-6-4

SWITCHES (box in M)
- paper hint in E: GREEN arm DOWN, RED arm RIGHT, BLUE arm LEFT
- switches (box turning at right side): G-B-R
- set switches (o'clock):
G-B-R
6-9-3

GEMS
- safe in G (behind painting, use SD from G)
- paper hint in E:
«Party on the Green beach
bring your Purple
Yo-yo's and have fun on
the Beach. everyone
will be drinking Real
cherry Orange juice! it
will be a blast!»
- all CAPS for order:
Pi-G-Pu-Y-B-R-O

***************

this information lifted from comments at http://www.escapegames24.com/2012/06/es … hrough.html

Not working

No score saved

I have noticed several "BUGS" in this game.
No... besides the obvious wink

The logic is very slow sometimes and what should be matches sometimes do not register.

Around level 20 it showed level score for total score - but it was actually scoring correctly in following levels.

this game crashed firefox on the last hole (granted, I was having a bad round. but now have to try again. If still messes up, it's gone!

Does not record score!

7

(3 replies, posted in Game Conversions)

Hi Ron
To the best of my knowledge it would be practically impossible to convert from flash to html5, unless you were the original creator. It depends on how the original flash game was assembled. Some really basic games may be reverse engineering-able but I think most of the flash games have been compiled from C language programming whereas html5 is chiefly javascript driven.

Sometimes the best you can do is salvage the artwork from a flash game to use in a total rebuild.

I know... there are many flash games i wish i could convert but alas that shall never be wink

Yes! that did the trick - Thank you for that janezumali big_smile

I checked this and it seems fine to me...
When I first launched the game I did not get any cards. However it worked in full screen mode. Then it started working in page mode.

The game saves progress and automatically submits score in the background.

Thanks for reporting this game but I am going to leave it up as active for now.

Thanks for reporting this game. I defeated the ban but it seems to be missing some off-site script of some sort hmm

Marked as DEAD sad

Thanks for the report! This game is depending on a script from another site: //cloudgames.com/js/game.js
That file no longer exists and our local copy does not seem to work either.

I will mark this as dead but maybe I can figure out how to fix it some day wink

In response to complaints about several levels which have been demonstrated to be poorly designed (a.k.a. absolutely unwinnable for 3 stars) I have been compelled to modify the game script to facilitate a less frustration inducing experience.

In order to be certain your browser cache is using the most up-to-date levels code give the following link a click and then refresh the page given:

http://deburger.com/ARCADE/arcade/gamed … evels.json

13

(0 replies, posted in The Games)

I am playing Cookie Clicker using the Frozen Cookies add-on:

https://cookieclicker.fandom.com/wiki/F … pt_Add-on)

DeBurger Game Room Script Shortcut "Location" Property:

javascript:(   function () {     var js = document.createElement('script');     js.setAttribute('type', 'text/javascript');     js.setAttribute('id', 'frozenCookieScript');     js.setAttribute('src', 'http://deburger.com/ARCADE/arcade/gamedata/CookieClicker_masodo/frozen_cookies.js');     document.head.appendChild(js);  }() );

Not as fun as playing, but still fun to tinker with...
(it's hardly really cheating)

14

(0 replies, posted in Active PL Arcades)

Just did a fresh install to http://BlogDogIt.com/ARCADE/ and for the most part it has been very successful.

Give it a try and see what you think big_smile

15

(0 replies, posted in Wassup?)

Here is a dandy little addon for cookie clicker:

javascript:(   function () {     var js = document.createElement('script');     js.setAttribute('type', 'text/javascript');     js.setAttribute('id', 'frozenCookieScript');     js.setAttribute('src', 'http://deburger.com/ARCADE/arcade/gamedata/CookieClicker_masodo/frozen_cookies.js');     document.head.appendChild(js);  }() );

Add this script to a bookmark (as location) and launch after starting the game. All's fair in CookieClicker wink

16

(2 replies, posted in Game Reports)

This has finally been fixed - so much more fun now big_smile

17

(2 replies, posted in Game Reports)

Thank you for the heads-up EK!

I believe it is going to work now...

Thank you too for taking the time to comment about the Slingo Fix - I am so glad I got that resolved too.

I cant believe I have not found HTML5 slingo for the arcade (that is why I resorted to adapting this one)

Please keep me in mind if you ever come across a deluxe version wink

18

(2 replies, posted in Game Reports)

It looks like if you cover another number before you do the wild card (crown) it takes your crown hmm cover the crows first for best results... I will try to get that fixed though.

19

(2 replies, posted in Game Reports)

Sometimes the wild card does not seem to work... no obvious reason for it that I can find but still fun game big_smile

I will keep testing.

20

(1 replies, posted in Go ahead and say hi!)

mtalks wrote:

Just stopped in to check out the site and say thanks for help earlier

thanks for visiting and taking the time to comment.

best of luck with the games!

21

(3 replies, posted in Game Conversions)

I had somebody ask me how to convert games and wanted to re-post my reply here for wider consumption:
------

I have no experience in Flash game conversions so I really have no idea where you are coming from (experience-wise.)

Converting HTML5 games is just something I picked up and have really figured it out on my own for the most part. The real beauty of the HTML5 games is the open nature of the source code and the ability to edit in a text editor. I use EditPad Pro although I believe Notepad++ is preferred by most. I have also developed an appreciation for the Online JavaScript beautifier and have installed to my domain: http://deburger.com/ARCADE/acpi/js-beautify/ it will take the often obfuscated, un-formatted and minimized code included with some games and format it for readability.

I have converted several games so far and have really only been doing this for a year at most. Here is the collection of those I have worked on:
http://deburger.com/ARCADE/index.php?se … h#indextop

Most of my education came in the form of getting games that did not work (for whatever reason) to work in my arcade. I run a home-brew arcade script (PracticalLightning Arcade) that has its roots in the PHP-Quick Arcade by JCINK.
Developing that arcade has taught me a lot about coding in PHP/MySQL and getting into the games themselves has lead to a greater comfort working in JavaScript. I have been programming for the internet since the mid 90's and have experience in html, html5, JavaScript, ASP, ASPX, C#, VBScript, MySQL, MS-SQL, Linux, DOS, Perl & Python.  I have developed a home-brew content management system at InfinitelyRemote.com (also hosts gopher there on port:70) and run a GeekLog blog at BlogDogIt.com and work full-time as IT Manager in the Trade Show industry.

I trust you know that in order to record a score in an IBPro arcade there is a GET and a POST component that must be triggered at the appropriate time to submit a score. While there are many ways to go about this I have cobbled together a system that works for most situations. I have a script that I embed into a games "index.html" page (all games use this page to initialize themselves.) This script provides the function to submit the score to the arcade:

<script>
function bell(high){
//alert('Game Over!'); //optional
function scorepost(href, named, scored) {
            var gform = document.createElement('form');
            gform.method = 'post';
            gform.action = href;
            gform.target = '_top';
            var input = document.createElement('input');
                input.setAttribute('name', 'gname');
                input.setAttribute('value', named);
                gform.appendChild(input);
            var input2 = document.createElement('input');
                input2.setAttribute('name', 'gscore');
                input2.setAttribute('value', scored);
                gform.appendChild(input2);
            document.body.appendChild(gform);
            gform.submit();
            document.body.removeChild(gform);
}
let pathArray = window.location.pathname.split('/');
            let newpath = '';
            if (pathArray[1] && pathArray[1] != 'arcade' && pathArray[1] != 'games') {
                newpath = '/' + pathArray[1];
            }
scorepost(window.location.protocol + '//' + window.location.hostname + newpath + '/index.php?act=Arcade&do=newscore', '*IDnameOfTheGameHere*', high);
}
</script>

This function I have named "bell" (as in 'ring the bell') and once this script is added to the index page it is then a matter of finding the appropriate spot in the code to call the function and discovering the variable used to track the game's score.  So say, the game stores the score in the variable named "MyScore" you would have to find the best place in the "Game Over" sequence to insert the following:

bell(MyScore);

And this will send the score value to the submit function.

On multi-level games it is usually necessary to locate the location in the code that deals with "level failed" to also insert the bell call. Multi-level games also present special challenges in that level scores are often held in an array in "LocalStorage" (written to memory on the user's device) and these individual level scores must be tallied into a grand total for submitting to the arcade.

It is quite challenging to figure out these sorts of games mainly because you almost need to get a handle on the games logic beyond simply hunting down "Game Over"

Very often I have found it expedient to create my own variable named 'MyTally' and set it to zero in the very beginning of the game function:

var MyTally = 0;

and then seek out the "level completed" function/sequence and add the level score to the variable:

MyTally = MyTally + MyScore

and then at game over / level failed call:

bell(MyTally);

I have devised a method to parse data from local storage and add up the scores but it can be quite challenging to accomplish but is worth the effort on really good multi-level games.

When using this method I embed a function called 'collectScore()' to the end of the game script and rather than call 'bell(score) at gameover / level-failed I call:

collectScore();

which jumps us to:

function collectScore(){var a;if(a=localStorage.getItem("Name_Of_Storage"),parsedData=JSON.parse(a),null!=parsedData)var b=parsedData.ScoreArray;if(null!==b);var numbers = b;function getSum(total, num) {return total + num;}scoretally=numbers.reduce(getSum);bell(scoretally);};

As you can see this function ends in calling to bell().

The trick here is figuring out the name of the storage data array. Very often this can be found by searching for the keyword "localStorage" in the script then you must discover the name of the array that holds the accumulated scores ('ScoreArray' in the above example.) Sometimes inserting an alert in the script will 'spill-the-beans' and expose the contents of localStorage:

alert(localStorage.getItem("Name_Of_Storage"));

Then it is a matter of finding the most effective place to insert the alert - trial and error usually hits on it in short order with some careful evaluation of the neighboring logic.

-----

Now as for finding the games themselves... (?)

I like to search out HTML5 games on the internet that are freely available. GitHub.com has been a good resource for games that have never been designed for arcade use but are quite open and great exercise for honing the requires skills to apply the principles outlined above. I have found searching for 'JavaScript games' has also been rewarding as there are quite a few competitions that result in some interesting games coming into the public gaming arena.

Any of the commercial games I have added to my portfolio of converted games are games that did not work well or were poorly converted that I reworked into a better functioning script. Please visit http://DeBurger.com/ARCADE/ and visit the sites in my affiliate banner marquee to see my usual source of games.

Games designed for incompatible arcades should also be considered prime candidates for conversion to IBPro Arcade (or PracticalLightning Arcade) use.